Portable Review

Archive for the tag “Nintendo DS”

Wario Ware Touched


Back when the original Wario Ware was announced, I remember being very skeptical of the concept. A game that’s based on mini-mini-games that last about 5 seconds didn’t really seem pleasing, but after my first time playing Wario Ware, my skepticism was completely gone. What works about Wario Ware is that the game moves so quickly that it’ll keep you occupied like a normal level in any other game would. It’s the speed that keeps you on your toes. The game’s wackiness is what makes you laugh at it and keep playing.

Read more…


Castlevania: Portrait Of Ruin


It’s no secret that I love the Castlevania series as a whole. Ever since my friend had the original on his NES, I fell in love with the games. It’s quite an anomaly as I wasn’t even a big fan of vampires or anything of the sort. There was just something about a guy with the courage to fight a supernatural creature with nothing but a whip. Who does that? The Belmont clan, that’s who.

Read more…

Castlevania: Dawn Of Sorrow


Dawn of Sorrow is better than Symphony of the Night. Now that I’ve blasphemed everyone’s favorite Castlevania, I can tell you exactly what makes this game so good.

Read more…

SNK VS Capcom: Card Fighters DS


The warning signs were all there, but I ignored them all. I’ll be completely honest, even when I saw the screenshots, I had a sinking feeling, so I didn’t expect this game to be as great of a classic as the original, but I thought it would have some semblance to the original (or its slightly modified Japan-only sequel). The latter was true, but, well… that’s the only source material from any earlier titles, and they tore that from the shared traits of its classic predecessor. Another hint came to me from the boxart. Look at the back – no screenshots whatsoever. That alone made my heart sink. I mean, screenshots are an expected part of any game box, be it for a console or portable game. Of course, from the beginning, I tried not to compare Card Fighters DS to its classic NGPC predecessor (mainly because I knew no game could’ve compared to it, due to my nostalgic memories of the original), but even without those lowered expectations, I can safely say SNK Playmore screwed up…big time.

Read more…

Hotel Dusk: Room 215


While Trace Memory was certainly a good game, it didn’t exactly prove Cing’s worth in the point and click adventure genre with most people. Fast forward to January 22, 2007 – the release of Hotel Dusk: Room 215. Hotel Dusk is Cing’s latest and – by far – their greatest game, bar none. The biggest problem with Trace Memory was that it was notoriously short, and there wasn’t much to do once you’ve completed it. This is not so with Hotel Dusk, however – not only is it of significant length, but there is a great deal of replay value to it as well.

Read more…

Post Navigation