Portable Review

King Of Fighters EX2: Howling Blood

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From time to time, a game comes out that causes me to stop everything I’m doing and refocus my attention on it completly. KoF EX2 is just that sort of game. Achieving Master Orochi with every character in order to unlock Sinobu and the other modes is a task unlike any challenge I’ve recieved in a fighting game previously. Seriously, I’ve bought at least 4 GBA games since I bought KoF EX2 and I find myself ignoring those games completly for “just one more round” of KoF.

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Killzone Liberation

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When I first heard that Killzone was being brought to the PSP, I immediately thought, “Oh great – another FPS that shouldn’t be on a handheld!” As time went on, screenshots trickled in, proving that this would not be the case. Rather than the now traditional first-person view, Killzone would take a more old-school approach to the shooter genre through an overhead, top-down view. It’s refreshing to see a new take on an old style, but it also showcases some of the reasons why games have moved into a 3D perspective.

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Kid Icarus: Of Myths And Monsters

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In February of 1987 Nintendo released unto the world a game unlike any of there others. This game was released with very little fanfare and was often picked it up on a whim or found it for cheap, usually became enthralled. There are very few low scores for Kid Icarus recorded. The simplistic action platformer with the plot of save the princess from Medusa, was easily overlooked when Super Mario Bros. 2 (Doki Doki Panic) was looming near. The somewhat sluggish sales did not stop Nintendo from releasing a follow up prequel on their popular Gameboy console. So in early 1991 Kid Icarus: Of Myths and Monsters was released. Again to little fanfare and very little press, so again, off to obscurity it went. In 1993 the fans were ready for Super Kid Icarus, which was rumored to be in production. Over ten years later, we are still waiting. Nintendo did exactly what they should have done to a low selling series, but for the life of me I do not understand why it did not sale. The name is fairly childish, it has kid in the title, but Kid Cameloen on the Genesis sold fantastically. Anyway, gather your hammers we have got statue busting to do.

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Disgaea: Afternoon Of Darkness

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Okay! So I’m a little bit late jumping on this bandwagon, but damn it all, this series rocks! I also realize that N1 is bringing it to the market at an awful time considering that Final Fantasy Tactics has just been released for the same platform. Now, I’m all for some FFT, but where that game made this genre of strategic role-playing games popular, Disgaea makes it seem like a fine craft.

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Castlevania: Portrait Of Ruin

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It’s no secret that I love the Castlevania series as a whole. Ever since my friend had the original on his NES, I fell in love with the games. It’s quite an anomaly as I wasn’t even a big fan of vampires or anything of the sort. There was just something about a guy with the courage to fight a supernatural creature with nothing but a whip. Who does that? The Belmont clan, that’s who.

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Castlevania: Dawn Of Sorrow

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Dawn of Sorrow is better than Symphony of the Night. Now that I’ve blasphemed everyone’s favorite Castlevania, I can tell you exactly what makes this game so good.

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Castlevania: The Adventure

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Released during the early days of the original Game Boy, Castlevania Adventure has many good and bad aspects worth mentioning. First off, the game has some really top-notch music – some of the best for the Game Boy.

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Castlevania: Aria Of Sorrow

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Before I start, I’ve got to mention that I’m a huge Castlevania fan. As such, this review may be a little biased and feature comparisons to previous Castlevania games on this system. I will, however, try to be as unbiased as possible.

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Advance Guardian Heroes

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“In the current state of the industry, popular characters or licences are more then ever the key for publishers. That is one of the main reasons for the choice of Guardian Heroes. If you go original, it is really hard to have your project accepted. We would like to go original but it is not always possible.” -Treasure Rep, September ’04 Issue of Edge Magazine

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Dr. Robotnik’s Mean Bean Machine

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This game and I go waaaaaaaay back…At least its Genesis equivalent and I do. Tetris may have been the first puzzle game I ever played, but Dr. Robotnikís Mean Bean Machine was the first one I understood. Yep, at age 6, Tetrisís goal of making lines eluded me, but grouping four or more beans of the same color was easy as pie. One could say that Mean Bean Machine is the game that taught me to love puzzle games, well into the present.

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