Portable Review

Archive for the category “Vita”

Big Sky Infinity

The sky is indeed infinite and it’s easy to get lost in the space shooter. I’m at a bit of a loss when I think of how to describe this game. You see, it’s hard to not include comparisons to other iconic shooters like Gradius, R-Type, and Raiden. Big Sky borrows heavily from all of these games as well as some more recent shooters like Geometry Wars and Super Stardust. That’s not to say that Big Sky is just a “me too” title. In fact, Big Sky takes bits of each of these games and combines those features into one cohesive unifying experience, with infinite replayability.

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Stealth Inc. Is A Real Bastard

I hate this game so much. Not because it’s a bad game, but because it’s so frustratingly good. The controls are toddler simple using nothing more than left, right, jump, and duck. It seems so easy at the start, but like any good puzzle game, the simple stages serve as prep courses for things to come. It was about the 4th boss level where I got completely stumped and had to look for a solve on YouTube. My utter incompetence is forever thankful to the internet jockeys who managed to tackle this long before I got my hands on it.

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Murumasa Rebirth

Murumasa Rebirth

Originally released for the Wii as Murumasa: The Demon Blade, this enhanced edition makes for a welcome addition in the Vita’s slowly growing library. Thankfully, you can edit the controls to suit your desires in almost every possible way. I say thankfully because the default controls are a bit of a mess. The game is simply beautiful and on full display on they Vita’s stunning screen. I find that I play this game more for the graphics than the gameplay. Playing on the easier setting is far too easy while playing on the harder setting takes a lot of work to master. Once you do, instead of being rewarded with a deep combat system, I found myself repeating the same basic attacks in a very repetitive manner. Boss fights are where the gameplay shines because you have to tackle each one with entirely different strategies. It’s a shame that there are long and frequent periods of running without any encounters whatsoever between the boss battles.

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